Saturday, 24 August 2013

moving ball app with acceleration sensor does not look smooth and continuous

moving ball app with acceleration sensor does not look smooth and continuous

Hello I'm new to android and I would like to learn it very much. Now, I'm
trying to learn making games with android using sensors. What I'm trying
to do is to make a ball moving in the screen using acceleration sensor.
Actually, I did some part of it. The ball moves in the screen when
acceleration of x and y changes. But my problem is that it does not look
smooth. It looks like the ball is not drawn on the screen in continuous
paths. I use the SurfaceView class for this app and I made the drawing on
different thread than the main thread. Below part of code is from my
MainActivity class and it is the sensor related part:
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
long actualTime = System.currentTimeMillis();
long delta_t = actualTime - lastUpdate;
lastUpdate = actualTime;
ax = event.values[0];
ay = event.values[1];
if (ax > 0) {
isleft = true;
delta_x = (float) (0.005 * ax * delta_t * delta_t);
}
if (ax < 0) {
isleft = false;
delta_x = (float) (-0.005 * ax * delta_t * delta_t);
}
if (ay > 0) {
isdown = true;
delta_y = (float) (0.005 * ay * delta_t * delta_t);
}
if (ay < 0) {
isdown = false;
delta_y = (float) (-0.005 * ay * delta_t * delta_t);
}
getBallPos();
}
}
private void getBallPos() {
delta_x /= 10000;
delta_y /= 10000;
for (int i = 1; i <= 10000; i++) {
if (isleft)
ballview.setX_loc(ballview.getX_loc() - delta_x);
if (!isleft)
ballview.setX_loc(ballview.getX_loc() + delta_x);
if (isdown)
ballview.setY_loc(ballview.getY_loc() + delta_y);
if (!isdown)
ballview.setY_loc(ballview.getY_loc() - delta_y);
}
}
Below part of code is from my BallGame class that extends SurfaceView and
I do the drawings on a different thread:
@Override
public void run() {
// TODO Auto-generated method stub
while (isItOk) {
if (!holder.getSurface().isValid()) {
continue;
}
canvas = holder.lockCanvas();
canvas.drawARGB(255, 150, 150, 10);
// canvas.drawLine(lineStartX, lineStartY, lineEndX,
lineEndY,
// paint);
checkBoundaries();
canvas.drawBitmap(ball, x_loc, y_loc, null);
holder.unlockCanvasAndPost(canvas);
}
}
private void checkBoundaries() {
if (x_loc > canvas.getWidth() - ballWidth) {
x_loc = canvas.getWidth() - ballWidth;
}
if (y_loc > canvas.getHeight() - ballHeight) {
y_loc = canvas.getHeight() - ballHeight;
}
if (x_loc < 0) {
x_loc = 0;
}
if (y_loc < 0) {
y_loc = 0;
}
}
If you help me in these codes, I will be very pleased. I'm very eager to
learn android but I difficultly find anywhere that I can learn android. So
if anybody suggest somewhere that I can learn android very much, I will be
very pleased.
Thank you

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