converting 2D perlin-noise into brick wall texture?
I would like to know how to make straight textures using 2D noise, to make
stone squares of irregular sizes all jointed together (same as pic1): in a
sense, a solution isn't widely available on the web. If there is a
mathematical way to quantize 2D noise into orthogonal straight noise or
jointed stone squares, please tell me the trick! (for a GPU brick wall
texture generator)
if it is a mathematical impossibility, please tell me why?
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